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Head to head

Squad 44 vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2018 · 8 years ago
August 2019 · 7 years ago

Daily players

390 – 1k
300 – 1k

Estimated players

10.6kDown 1.3%
64.6kDown 3.2%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Developers

—

Player activity

Smoothed estimated players over time.

Squad 44State of Survival

Squad 44

Average monthly estimated players
MonthEstimated playersChange
October 2026~10.6kUp 2.1%
September 2026~10.4kDown 0.6%
August 2026~10.4kUp 4.3%
July 2026~10k—

State of Survival

Average monthly estimated players
MonthEstimated playersChange
October 2026~66.2kDown 0.7%
September 2026~66.6k
August 2026~66.6kUp 13%
July 2026~58.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Squad 44
27Down 71%
State of Survival
62Down 52%

State of Survival currently has about 2.3× as many peak concurrent Steam players as Squad 44 — 62 vs 27.

Discord members

Squad 44
22.2kDown 4.0%
State of Survival
213.3kDown 5.2%

State of Survival currently has about 9.6× as many Discord members as Squad 44 — 213,298 vs 22,213.

Twitch viewers

Squad 44
0
State of Survival
0

Squad 44 currently has 0 live Twitch viewers, while State of Survival has 0.

YouTube subscribers

Squad 44
14.8k
State of Survival
—

Squad 44 currently has 14,800 YouTube subscribers; no comparable data is tracked for State of Survival.

How these estimates are made

Squad 44

Squad 44 is estimated to have 390 – 1k players a day. Around 440k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

State of Survival

State of Survival is estimated to have 300 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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