Head to head
SpiritVale vs World of Rune
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
SpiritVale
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~30.3k | Down 1.4% |
| August 2026 | ~30.7k | Up 24% |
| July 2026 | ~24.7k | — |
World of Rune
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2.7k | |
| August 2026 | ~2.7k | Down 0.4% |
| July 2026 | ~2.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- SpiritVale
- 8.4kDown 37%
- World of Rune
- 0Down 100%
SpiritVale currently has 8,393 peak concurrent Steam players, while World of Rune has 0.
Discord members
- SpiritVale
- 67.7kUp 6.7%
- World of Rune
- 12.7kUp 0.1%
SpiritVale currently has about 5.3× as many Discord members as World of Rune — 67,742 vs 12,734.
Reddit members
- SpiritVale
- 3.4kUp 11%
- World of Rune
- —
SpiritVale currently has 3,440 subreddit members; no comparable data is tracked for World of Rune.
Twitch viewers
- SpiritVale
- 44Down 89%
- World of Rune
- —
SpiritVale currently has 44 live Twitch viewers; no comparable data is tracked for World of Rune.
YouTube subscribers
- SpiritVale
- 4.8kUp 2.1%
- World of Rune
- —
SpiritVale currently has 4,810 YouTube subscribers; no comparable data is tracked for World of Rune.
How these estimates are made
SpiritVale
SpiritVale is estimated to have 27k – 96k players a day. Around 110k – 290k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
World of Rune
World of Rune is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


