Head to head
SpiritVale vs VirtualCast
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
SpiritVale
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~28.8k | Down 6.3% |
| August 2026 | ~30.7k | Up 24% |
| July 2026 | ~24.7k | — |
VirtualCast
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~364 | Down 0.3% |
| August 2026 | ~365 | Up 1.4% |
| July 2026 | ~360 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- SpiritVale
- 5.1kDown 61%
- VirtualCast
- 3Down 84%
SpiritVale currently has about 1708× as many peak concurrent Steam players as VirtualCast — 5,123 vs 3.
Discord members
- SpiritVale
- 66.5kDown 1.1%
- VirtualCast
- —
SpiritVale currently has 66,550 Discord members; no comparable data is tracked for VirtualCast.
Reddit members
- SpiritVale
- 3.5kUp 4.5%
- VirtualCast
- —
SpiritVale currently has 3,495 subreddit members; no comparable data is tracked for VirtualCast.
Twitch viewers
- SpiritVale
- 46Down 72%
- VirtualCast
- 0
SpiritVale currently has 46 live Twitch viewers, while VirtualCast has 0.
YouTube subscribers
- SpiritVale
- 5kUp 5.2%
- VirtualCast
- 3.5k
SpiritVale currently has about 1.4× as many YouTube subscribers as VirtualCast — 5,030 vs 3,470.
How these estimates are made
SpiritVale
SpiritVale is estimated to have 14k – 50k players a day. Around 120k – 290k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VirtualCast
VirtualCast is estimated to have 88 – 310 players a day. Around 4k – 10k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


