Head to head
SpiritVale vs Super Cloud Fight
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- Linux
Player activity
Smoothed estimated players over time.
SpiritVale
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~30.8k | Up 25% |
| July 2026 | ~24.7k | — |
Super Cloud Fight
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~111 | |
| July 2026 | ~111 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- SpiritVale
- 13.3kDown 11%
- Super Cloud Fight
- 0
SpiritVale currently has 13,296 peak concurrent Steam players, while Super Cloud Fight has 0.
Discord members
- SpiritVale
- 67.3kUp 12%
- Super Cloud Fight
- —
SpiritVale currently has 67,324 Discord members; no comparable data is tracked for Super Cloud Fight.
Reddit members
- SpiritVale
- 3.3kUp 15%
- Super Cloud Fight
- —
SpiritVale currently has 3,343 subreddit members; no comparable data is tracked for Super Cloud Fight.
Twitch viewers
- SpiritVale
- 162Down 98%
- Super Cloud Fight
- —
SpiritVale currently has 162 live Twitch viewers; no comparable data is tracked for Super Cloud Fight.
YouTube subscribers
- SpiritVale
- 4.8kUp 3.0%
- Super Cloud Fight
- 1.1k
SpiritVale currently has about 4.4× as many YouTube subscribers as Super Cloud Fight — 4,780 vs 1,080.
How these estimates are made
SpiritVale
SpiritVale is estimated to have 37k – 130k players a day. Around 110k – 270k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Super Cloud Fight
Super Cloud Fight is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


