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Head to head

Spineworld vs Tree of Savior

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2008 · 18 years ago
May 2016 · 10 years ago

Daily players

4 – 2k
560 – 2k

Estimated players

46Up 1.1%
8.4kDown 0.7%

Available on

  • Browser
  • Windows

Perspectives

Publishers

Player activity

Smoothed estimated players over time.

SpineworldTree of Savior

Spineworld

Average monthly estimated players
MonthEstimated playersChange
September 2026~46Up 2.2%
August 2026~45
July 2026~45

Tree of Savior

Average monthly estimated players
MonthEstimated playersChange
September 2026~8.5kUp 1.2%
August 2026~8.4kUp 0.2%
July 2026~8.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Spineworld
459Up 2.0%
Tree of Savior
30.6k

Tree of Savior currently has about 67× as many subreddit members as Spineworld — 30,650 vs 459.

Steam concurrent players

Spineworld
Tree of Savior
331Up 78%

Tree of Savior currently has 331 peak concurrent Steam players; no comparable data is tracked for Spineworld.

Discord members

Spineworld
Tree of Savior
6.3kUp 1.7%

Tree of Savior currently has 6,350 Discord members; no comparable data is tracked for Spineworld.

Twitch viewers

Spineworld
Tree of Savior
17Down 53%

Tree of Savior currently has 17 live Twitch viewers; no comparable data is tracked for Spineworld.

YouTube subscribers

Spineworld
Tree of Savior
12.9k

Tree of Savior currently has 12,900 YouTube subscribers; no comparable data is tracked for Spineworld.

How these estimates are made

Spineworld

Spineworld is estimated to have 4 – 2k players a day. Around 4k – 380k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Tree of Savior

Tree of Savior is estimated to have 560 – 2k players a day. Around 370k – 940k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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