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Head to head

Spineworld vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2008 · 18 years ago
August 2019 · 7 years ago

Daily players

4 – 2k
390 – 1k

Estimated players

46Up 1.1%
66.9kUp 0.2%

Available on

  • Browser
  • Android
  • iOS
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

SpineworldState of Survival

Spineworld

Average monthly estimated players
MonthEstimated playersChange
September 2026~46Up 2.2%
August 2026~45
July 2026~45

State of Survival

Average monthly estimated players
MonthEstimated playersChange
September 2026~66.8kUp 0.4%
August 2026~66.6kUp 13%
July 2026~58.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Spineworld
458Up 1.8%
State of Survival

Spineworld currently has 458 subreddit members; no comparable data is tracked for State of Survival.

Steam concurrent players

Spineworld
State of Survival
116Down 15%

State of Survival currently has 116 peak concurrent Steam players; no comparable data is tracked for Spineworld.

Discord members

Spineworld
State of Survival
225.9k

State of Survival currently has 225,875 Discord members; no comparable data is tracked for Spineworld.

Twitch viewers

Spineworld
State of Survival
0Down 100%

State of Survival currently has 0 live Twitch viewers; no comparable data is tracked for Spineworld.

How these estimates are made

Spineworld

Spineworld is estimated to have 4 – 2k players a day. Around 4k – 380k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

State of Survival

State of Survival is estimated to have 390 – 1k players a day. Around 15k – 38k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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