Head to head
Goblin Slayer: Endless Hunting vs SoulWorker
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
Player activity
Smoothed estimated players over time.
Goblin Slayer: Endless Hunting
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~9.1k | Up 0.6% |
| August 2026 | ~9k | Up 0.3% |
| July 2026 | ~9k | — |
SoulWorker
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2.9k | Up 3.1% |
| August 2026 | ~2.8k | Up 0.6% |
| July 2026 | ~2.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Goblin Slayer: Endless Hunting
- 90.8kUp 0.6%
- SoulWorker
- 6.9kUp 0.1%
Goblin Slayer: Endless Hunting currently has about 13× as many subreddit members as SoulWorker — 90,794 vs 6,883.
Steam concurrent players
- Goblin Slayer: Endless Hunting
- —
- SoulWorker
- 121Down 34%
SoulWorker currently has 121 peak concurrent Steam players; no comparable data is tracked for Goblin Slayer: Endless Hunting.
Discord members
- Goblin Slayer: Endless Hunting
- —
- SoulWorker
- 2.8kUp 1.5%
SoulWorker currently has 2,832 Discord members; no comparable data is tracked for Goblin Slayer: Endless Hunting.
Twitch viewers
- Goblin Slayer: Endless Hunting
- —
- SoulWorker
- 1Down 83%
SoulWorker currently has 1 live Twitch viewers; no comparable data is tracked for Goblin Slayer: Endless Hunting.
How these estimates are made
Goblin Slayer: Endless Hunting
Goblin Slayer: Endless Hunting is estimated to have 170 – 82k players a day. Around 62k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
SoulWorker
SoulWorker is estimated to have 710 – 3k players a day. Around 210k – 540k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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