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Head to head

SoulSaverOnline vs Travian: Legends

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2012 · 14 years ago
September 2004 · 22 years ago

Daily players

45 – 160
34 – 16k

Estimated players

46Up 6.9%
25.4k

Available on

  • Windows
  • Browser

Perspectives

Publishers

Player activity

Smoothed estimated players over time.

SoulSaverOnlineTravian: Legends

SoulSaverOnline

Average monthly estimated players
MonthEstimated playersChange
August 2026~46Up 2.2%
July 2026~45

Travian: Legends

Average monthly estimated players
MonthEstimated playersChange
August 2026~25.6kDown 0.3%
July 2026~25.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

SoulSaverOnline
16Up 100%
Travian: Legends

SoulSaverOnline currently has 16 peak concurrent Steam players; no comparable data is tracked for Travian: Legends.

Discord members

SoulSaverOnline
Travian: Legends
114.7kUp 0.2%

Travian: Legends currently has 114,749 Discord members; no comparable data is tracked for SoulSaverOnline.

Twitch viewers

SoulSaverOnline
Travian: Legends
0

Travian: Legends currently has 0 live Twitch viewers; no comparable data is tracked for SoulSaverOnline.

YouTube subscribers

SoulSaverOnline
Travian: Legends
9.2k

Travian: Legends currently has 9,150 YouTube subscribers; no comparable data is tracked for SoulSaverOnline.

How these estimates are made

SoulSaverOnline

SoulSaverOnline is estimated to have 45 – 160 players a day. Around 12k – 31k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Travian: Legends

Travian: Legends is estimated to have 34 – 16k players a day. Around 14k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.