Head to head
Snail Simulator vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
Snail Simulator
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.8k | Down 1.1% |
| August 2026 | ~1.9k | Up 20% |
| July 2026 | ~1.6k | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~38.5k | Up 1.0% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Snail Simulator
- 17Down 5.6%
- The Crew 2
- 304Down 52%
The Crew 2 currently has about 18× as many peak concurrent Steam players as Snail Simulator — 304 vs 17.
Discord members
- Snail Simulator
- 4.8kUp 1.5%
- The Crew 2
- 101.6kDown 0.5%
The Crew 2 currently has about 21× as many Discord members as Snail Simulator — 101,587 vs 4,770.
Twitch viewers
- Snail Simulator
- 0Down 100%
- The Crew 2
- 7Down 36%
Snail Simulator currently has 0 live Twitch viewers, while The Crew 2 has 7.
YouTube subscribers
- Snail Simulator
- 313Up 0.3%
- The Crew 2
- —
Snail Simulator currently has 313 YouTube subscribers; no comparable data is tracked for The Crew 2.
Reddit members
- Snail Simulator
- —
- The Crew 2
- 21.9kUp 0.2%
The Crew 2 currently has 21,933 subreddit members; no comparable data is tracked for Snail Simulator.
How these estimates are made
Snail Simulator
Snail Simulator is estimated to have 48 – 170 players a day. Around 42k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Crew 2
The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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