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Slymes vs VRChat

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Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2016 · 10 years ago
February 2017 · 10 years ago

Daily players

No population data
150k – 540k

Estimated players

1
220.6kDown 2.8%

Available on

  • Windows
  • macOS
  • Windows
  • Android
  • iOS

Developers

Publishers

Player activity

Smoothed estimated players over time.

SlymesVRChat

Slymes

Average monthly estimated players
MonthEstimated playersChange
September 2026~1
August 2026~1
July 2026~1

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~216.2kDown 1.3%
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Slymes
VRChat
45.6kDown 22%

VRChat currently has 45,574 peak concurrent Steam players; no comparable data is tracked for Slymes.

Discord members

Slymes
VRChat
417.2kUp 1.2%

VRChat currently has 417,198 Discord members; no comparable data is tracked for Slymes.

Reddit members

Slymes
VRChat
240kUp 0.7%

VRChat currently has 240,000 subreddit members; no comparable data is tracked for Slymes.

Twitch viewers

Slymes
VRChat
7.4kDown 3.2%

VRChat currently has 7,373 live Twitch viewers; no comparable data is tracked for Slymes.

YouTube subscribers

Slymes
VRChat
129kUp 0.8%

VRChat currently has 129,000 YouTube subscribers; no comparable data is tracked for Slymes.

How these estimates are made

Slymes

Slymes is showing no measurable concurrent players on Steam. Around 350 – 900 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 150k – 540k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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