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SinSeed vs VRChat

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Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2021 · 6 years ago
February 2017 · 10 years ago

Daily players

No population data
120k – 430k

Estimated players

8
219.5kUp 2.3%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

SinSeedVRChat

SinSeed

Average monthly estimated players
MonthEstimated playersChange
September 2026~8
August 2026~8
July 2026~8—

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~215.6kDown 1.6%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

SinSeed
21
VRChat
130kUp 1.6%

VRChat currently has about 6190× as many YouTube subscribers as SinSeed — 130,000 vs 21.

Steam concurrent players

SinSeed
—
VRChat
55.9kUp 16%

VRChat currently has 55,905 peak concurrent Steam players; no comparable data is tracked for SinSeed.

Discord members

SinSeed
—
VRChat
418.4kUp 0.9%

VRChat currently has 418,428 Discord members; no comparable data is tracked for SinSeed.

Reddit members

SinSeed
—
VRChat
240.6kUp 0.7%

VRChat currently has 240,645 subreddit members; no comparable data is tracked for SinSeed.

Twitch viewers

SinSeed
—
VRChat
8.8kUp 13%

VRChat currently has 8,814 live Twitch viewers; no comparable data is tracked for SinSeed.

How these estimates are made

SinSeed

SinSeed is showing no measurable concurrent players on Steam. Around 3k – 6k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 120k – 430k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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