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Head to head

Silkroad Online vs Zula

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2004 · 22 years ago
December 2016 · 10 years ago

Daily players

43 – 20k
270 – 950

Estimated players

323Up 2.9%
77.5k

Available on

  • Windows
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Silkroad OnlineZula

Silkroad Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~312Up 3.7%
September 2026~301Up 1.3%
August 2026~297Up 4.2%
July 2026~285—

Zula

Average monthly estimated players
MonthEstimated playersChange
October 2026~77.5kDown 0.1%
September 2026~77.6k
August 2026~77.6k
July 2026~77.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Silkroad Online
3kUp 3.8%
Zula
—

Silkroad Online currently has 3,049 subreddit members; no comparable data is tracked for Zula.

Twitch viewers

Silkroad Online
13Down 41%
Zula
1Down 67%

Silkroad Online currently has about 13× as many live Twitch viewers as Zula — 13 vs 1.

Steam concurrent players

Silkroad Online
—
Zula
45Down 59%

Zula currently has 45 peak concurrent Steam players; no comparable data is tracked for Silkroad Online.

Discord members

Silkroad Online
—
Zula
1.4kUp 0.4%

Zula currently has 1,353 Discord members; no comparable data is tracked for Silkroad Online.

YouTube subscribers

Silkroad Online
—
Zula
764k

Zula currently has 764,000 YouTube subscribers; no comparable data is tracked for Silkroad Online.

How these estimates are made

Silkroad Online

Silkroad Online is estimated to have 43 – 20k players a day. Around 17k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Zula

Zula is estimated to have 270 – 950 players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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