Head to head
Ship of Heroes vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Ship of Heroes
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~280 | Down 0.7% |
| September 2026 | ~282 | |
| August 2026 | ~282 | Up 0.4% |
| July 2026 | ~281 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.4k | Up 0.2% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Ship of Heroes
- 0
- VRChat
- 52.7kUp 10%
Ship of Heroes currently has 0 peak concurrent Steam players, while VRChat has 52,677.
Twitch viewers
- Ship of Heroes
- 0
- VRChat
- 5.4kDown 17%
Ship of Heroes currently has 0 live Twitch viewers, while VRChat has 5,363.
YouTube subscribers
- Ship of Heroes
- 2.7k
- VRChat
- 131kUp 0.8%
VRChat currently has about 49× as many YouTube subscribers as Ship of Heroes — 131,000 vs 2,700.
Discord members
- Ship of Heroes
- —
- VRChat
- 417.7kDown 0.2%
VRChat currently has 417,725 Discord members; no comparable data is tracked for Ship of Heroes.
Reddit members
- Ship of Heroes
- —
- VRChat
- 242.3kUp 0.6%
VRChat currently has 242,292 subreddit members; no comparable data is tracked for Ship of Heroes.
How these estimates are made
Ship of Heroes
Ship of Heroes is showing no measurable concurrent players on Steam. Around 4k – 10k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 130k – 460k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


