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Head to head

ShellShock Live vs Skyforge

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2019 · 8 years ago
April 2017 · 9 years ago

Daily players

840 – 3k
No population data

Estimated players

4.1kDown 0.7%
3.8k

Available on

  • Windows
  • macOS
  • Linux
  • iOS
  • PlayStation
  • Xbox
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

ShellShock LiveSkyforge

ShellShock Live

Average monthly estimated players
MonthEstimated playersChange
September 2026~4.1kDown 0.3%
August 2026~4.1kUp 0.2%
July 2026~4.1k

Skyforge

Average monthly estimated players
MonthEstimated playersChange
September 2026~3.8k
August 2026~3.8k
July 2026~3.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

ShellShock Live
160Down 58%
Skyforge
0Down 100%

ShellShock Live currently has 160 peak concurrent Steam players, while Skyforge has 0.

Reddit members

ShellShock Live
3.9kUp 0.4%
Skyforge
9.4k

Skyforge currently has about 2.4× as many subreddit members as ShellShock Live — 9,433 vs 3,855.

Twitch viewers

ShellShock Live
0
Skyforge
0

ShellShock Live currently has 0 live Twitch viewers, while Skyforge has 0.

YouTube subscribers

ShellShock Live
Skyforge
23.9k

Skyforge currently has 23,900 YouTube subscribers; no comparable data is tracked for ShellShock Live.

How these estimates are made

ShellShock Live

ShellShock Live is estimated to have 840 – 3k players a day. Around 590k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Skyforge

Skyforge is showing no measurable concurrent players on Steam. Around 98k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.