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Head to head

AdventureQuest 3D vs Secondhand Lands

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2016 · 10 years ago
December 2017 · 9 years ago

Daily players

450 – 2k
No population data

Estimated players

2.6k
11

Available on

  • Windows
  • macOS
  • Android
  • iOS
  • Windows

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

AdventureQuest 3DSecondhand Lands

AdventureQuest 3D

Average monthly estimated players
MonthEstimated playersChange
November 2026~2.6kUp 0.2%
October 2026~2.6kUp 0.4%
September 2026~2.5kUp 0.2%
August 2026~2.5kUp 0.4%
July 2026~2.5k—

Secondhand Lands

Average monthly estimated players
MonthEstimated playersChange
November 2026~11
October 2026~11
September 2026~11
August 2026~11
July 2026~11—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

AdventureQuest 3D
135Down 16%
Secondhand Lands
—

AdventureQuest 3D currently has 135 peak concurrent Steam players; no comparable data is tracked for Secondhand Lands.

Reddit members

AdventureQuest 3D
13.6kUp 0.5%
Secondhand Lands
—

AdventureQuest 3D currently has 13,564 subreddit members; no comparable data is tracked for Secondhand Lands.

Twitch viewers

AdventureQuest 3D
3
Secondhand Lands
—

AdventureQuest 3D currently has 3 live Twitch viewers; no comparable data is tracked for Secondhand Lands.

How these estimates are made

AdventureQuest 3D

AdventureQuest 3D is estimated to have 450 – 2k players a day. Around 200k – 500k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Secondhand Lands

Secondhand Lands is showing no measurable concurrent players on Steam. Around 4k – 11k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.