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Head to head

Second Life vs Skyforge

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2003 · 23 years ago
April 2017 · 10 years ago

Daily players

63 – 29k
No population data

Estimated players

8.5k
3.8k

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

—

Player activity

Smoothed estimated players over time.

Second LifeSkyforge

Second Life

Average monthly estimated players
MonthEstimated playersChange
October 2026~8.5kUp 0.3%
September 2026~8.5kUp 0.3%
August 2026~8.5kUp 0.2%
July 2026~8.4k—

Skyforge

Average monthly estimated players
MonthEstimated playersChange
October 2026~3.8k
September 2026~3.8k
August 2026~3.8k
July 2026~3.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Second Life
25.9kUp 0.6%
Skyforge
9.5kUp 0.1%

Second Life currently has about 2.7× as many subreddit members as Skyforge — 25,860 vs 9,454.

YouTube subscribers

Second Life
59.3kUp 0.2%
Skyforge
23.9k

Second Life currently has about 2.5× as many YouTube subscribers as Skyforge — 59,300 vs 23,900.

Steam concurrent players

Second Life
—
Skyforge
0

Skyforge currently has 0 peak concurrent Steam players; no comparable data is tracked for Second Life.

Twitch viewers

Second Life
—
Skyforge
0

Skyforge currently has 0 live Twitch viewers; no comparable data is tracked for Second Life.

How these estimates are made

Second Life

Second Life is estimated to have 63 – 29k players a day. Around 28k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Skyforge

Skyforge is showing no measurable concurrent players on Steam. Around 98k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.