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Head to head

Seafight vs The Cycle: Frontier

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2006 · 20 years ago
June 2022 · 4 years ago

Daily players

6 – 3k
5 – 18

Estimated players

Down 67%
35.8kDown 4.5%

Available on

  • Windows
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

SeafightThe Cycle: Frontier

Seafight

Average monthly estimated players
MonthEstimated playersChange
August 2026~1
July 2026

The Cycle: Frontier

Average monthly estimated players
MonthEstimated playersChange
August 2026~37.1kUp 0.3%
July 2026~37k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Seafight
1
The Cycle: Frontier
427Up 63%

The Cycle: Frontier currently has about 427× as many live Twitch viewers as Seafight — 427 vs 1.

Steam concurrent players

Seafight
The Cycle: Frontier
4Up 100%

The Cycle: Frontier currently has 4 peak concurrent Steam players; no comparable data is tracked for Seafight.

Discord members

Seafight
The Cycle: Frontier
107.1kDown 0.1%

The Cycle: Frontier currently has 107,141 Discord members; no comparable data is tracked for Seafight.

Reddit members

Seafight
The Cycle: Frontier
17.7k

The Cycle: Frontier currently has 17,669 subreddit members; no comparable data is tracked for Seafight.

YouTube subscribers

Seafight
The Cycle: Frontier
17.3k

The Cycle: Frontier currently has 17,300 YouTube subscribers; no comparable data is tracked for Seafight.

How these estimates are made

Seafight

Seafight is estimated to have 6 – 3k players a day. Around 8k – 740k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Cycle: Frontier

The Cycle: Frontier is estimated to have 5 – 18 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.