Head to head
Sea of Thieves vs Senpa.io
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
Player activity
Smoothed estimated players over time.
Sea of Thieves
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~298.6k | Down 0.3% |
| August 2026 | ~299.6k | Down 0.4% |
| July 2026 | ~300.7k | — |
Senpa.io
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~5.8k | Up 2.2% |
| August 2026 | ~5.7k | Up 21% |
| July 2026 | ~4.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Sea of Thieves
- 5.6kDown 33%
- Senpa.io
- 6Down 45%
Sea of Thieves currently has about 933× as many peak concurrent Steam players as Senpa.io — 5,595 vs 6.
Discord members
- Sea of Thieves
- 443.8k
- Senpa.io
- 27.2kUp 3.6%
Sea of Thieves currently has about 16× as many Discord members as Senpa.io — 443,822 vs 27,222.
Reddit members
- Sea of Thieves
- 614kUp 0.2%
- Senpa.io
- —
Sea of Thieves currently has 613,973 subreddit members; no comparable data is tracked for Senpa.io.
Twitch viewers
- Sea of Thieves
- 2.2kDown 29%
- Senpa.io
- —
Sea of Thieves currently has 2,241 live Twitch viewers; no comparable data is tracked for Senpa.io.
YouTube subscribers
- Sea of Thieves
- 675kDown 0.1%
- Senpa.io
- 276Up 1.5%
Sea of Thieves currently has about 2446× as many YouTube subscribers as Senpa.io — 675,000 vs 276.
How these estimates are made
Sea of Thieves
Sea of Thieves is estimated to have 15k – 52k players a day. Around 4m – 11m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Senpa.io
Senpa.io is estimated to have 15 – 53 players a day. Around 3k – 9k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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