Head to head
Sea of Pirates vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
Sea of Pirates
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~74 | Up 4.2% |
| August 2026 | ~71 | |
| July 2026 | ~71 | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~38.8k | Up 1.7% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Sea of Pirates
- 115Up 11%
- The Crew 2
- 101.6kDown 0.4%
The Crew 2 currently has about 883× as many Discord members as Sea of Pirates — 101,588 vs 115.
Reddit members
- Sea of Pirates
- 1
- The Crew 2
- 21.9kUp 0.2%
The Crew 2 currently has about 21939× as many subreddit members as Sea of Pirates — 21,939 vs 1.
YouTube subscribers
- Sea of Pirates
- 410Down 0.7%
- The Crew 2
- —
Sea of Pirates currently has 410 YouTube subscribers; no comparable data is tracked for The Crew 2.
Steam concurrent players
- Sea of Pirates
- —
- The Crew 2
- 473Down 18%
The Crew 2 currently has 473 peak concurrent Steam players; no comparable data is tracked for Sea of Pirates.
Twitch viewers
- Sea of Pirates
- —
- The Crew 2
- 11Down 79%
The Crew 2 currently has 11 live Twitch viewers; no comparable data is tracked for Sea of Pirates.
How these estimates are made
Sea of Pirates
Sea of Pirates is estimated to have 0 – 130 players a day. Around 340 – 39k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Crew 2
The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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