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Sanalika vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2008 · 18 years ago
February 2017 · 10 years ago

Daily players

12 – 5k
120k – 440k

Estimated players

444
208.1kDown 5.8%

Available on

  • Browser
  • Windows
  • Android
  • iOS

Developers

Publishers

Player activity

Smoothed estimated players over time.

SanalikaVRChat

Sanalika

Average monthly estimated players
MonthEstimated playersChange
September 2026~444
August 2026~444Up 0.2%
July 2026~443

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~218.2kDown 0.4%
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Sanalika
4.4kUp 0.2%
VRChat
129kUp 1.6%

VRChat currently has about 29× as many YouTube subscribers as Sanalika — 129,000 vs 4,440.

Steam concurrent players

Sanalika
VRChat
42.3kDown 17%

VRChat currently has 42,288 peak concurrent Steam players; no comparable data is tracked for Sanalika.

Discord members

Sanalika
VRChat
416.5kUp 1.2%

VRChat currently has 416,451 Discord members; no comparable data is tracked for Sanalika.

Reddit members

Sanalika
VRChat
239.7kUp 0.7%

VRChat currently has 239,732 subreddit members; no comparable data is tracked for Sanalika.

Twitch viewers

Sanalika
VRChat
8.1kUp 13%

VRChat currently has 8,052 live Twitch viewers; no comparable data is tracked for Sanalika.

How these estimates are made

Sanalika

Sanalika is estimated to have 12 – 5k players a day. Around 6k – 590k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 120k – 440k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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