Head to head
Samurai Legends vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
Samurai Legends
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~104 | |
| September 2026 | ~104 | |
| August 2026 | ~104 | |
| July 2026 | ~104 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~208.5k | Down 3.5% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Samurai Legends
- 479
- VRChat
- 240.8kUp 0.6%
VRChat currently has about 503× as many subreddit members as Samurai Legends — 240,843 vs 479.
YouTube subscribers
- Samurai Legends
- 557
- VRChat
- 130kUp 1.6%
VRChat currently has about 233× as many YouTube subscribers as Samurai Legends — 130,000 vs 557.
Steam concurrent players
- Samurai Legends
- —
- VRChat
- 42.3kDown 23%
VRChat currently has 42,285 peak concurrent Steam players; no comparable data is tracked for Samurai Legends.
Discord members
- Samurai Legends
- —
- VRChat
- 418.8kUp 0.8%
VRChat currently has 418,848 Discord members; no comparable data is tracked for Samurai Legends.
Twitch viewers
- Samurai Legends
- —
- VRChat
- 5.6kDown 7.3%
VRChat currently has 5,587 live Twitch viewers; no comparable data is tracked for Samurai Legends.
How these estimates are made
Samurai Legends
Samurai Legends is estimated to have 3 – 2k players a day. Around 3k – 290k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
VRChat
VRChat is estimated to have 120k – 440k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


