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Head to head

Sabotaj vs The Cycle: Frontier

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
June 2022 · 4 years ago

Daily players

No population data
5 – 18

Estimated players

649
37.3kDown 3.8%

Available on

  • Windows
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

SabotajThe Cycle: Frontier

Sabotaj

Average monthly estimated players
MonthEstimated playersChange
August 2026~650Up 11%
July 2026~584

The Cycle: Frontier

Average monthly estimated players
MonthEstimated playersChange
August 2026~37.5kUp 1.3%
July 2026~37k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Sabotaj
1
The Cycle: Frontier
1

Sabotaj and The Cycle: Frontier are nearly even on peak concurrent Steam players — 1 vs 1.

YouTube subscribers

Sabotaj
2.5k
The Cycle: Frontier
17.3k

The Cycle: Frontier currently has about 6.8× as many YouTube subscribers as Sabotaj — 17,300 vs 2,530.

Discord members

Sabotaj
The Cycle: Frontier
107.2kDown 0.1%

The Cycle: Frontier currently has 107,232 Discord members; no comparable data is tracked for Sabotaj.

Reddit members

Sabotaj
The Cycle: Frontier
17.7k

The Cycle: Frontier currently has 17,669 subreddit members; no comparable data is tracked for Sabotaj.

Twitch viewers

Sabotaj
The Cycle: Frontier
283Up 9333%

The Cycle: Frontier currently has 283 live Twitch viewers; no comparable data is tracked for Sabotaj.

How these estimates are made

Sabotaj

Sabotaj is estimated to have 3 – 9 players a day. Around 91k – 230k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Cycle: Frontier

The Cycle: Frontier is estimated to have 5 – 18 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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