Head to head
Rust vs ZeroSpace
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- PlayStation
- Xbox
- Windows
Categories
Player activity
Smoothed estimated players over time.
Rust
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~521.2k | Down 0.7% |
| September 2026 | ~525k | Down 2.6% |
| August 2026 | ~539.2k | Down 1.0% |
| July 2026 | ~544.6k | — |
ZeroSpace
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~5.4k | Down 1.5% |
| September 2026 | ~5.5k | Up 0.4% |
| August 2026 | ~5.4k | Up 17% |
| July 2026 | ~4.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Rust
- 110.8kDown 18%
- ZeroSpace
- 180Up 29%
Rust currently has about 616× as many peak concurrent Steam players as ZeroSpace — 110,803 vs 180.
Discord members
- Rust
- 812.3kUp 0.5%
- ZeroSpace
- 12kUp 1.5%
Rust currently has about 68× as many Discord members as ZeroSpace — 812,254 vs 11,979.
Reddit members
- Rust
- 711.7kUp 0.4%
- ZeroSpace
- 6.3kUp 1.5%
Rust currently has about 113× as many subreddit members as ZeroSpace — 711,692 vs 6,300.
Twitch viewers
- Rust
- 9kDown 92%
- ZeroSpace
- 277Up 347%
Rust currently has about 33× as many live Twitch viewers as ZeroSpace — 9,046 vs 277.
YouTube subscribers
- Rust
- 207kUp 0.5%
- ZeroSpace
- 7.9kUp 2.3%
Rust currently has about 26× as many YouTube subscribers as ZeroSpace — 207,000 vs 7,900.
How these estimates are made
Rust
Rust is estimated to have 290k – 1m players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
ZeroSpace
ZeroSpace is estimated to have 480 – 2k players a day. Around 39k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


