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Head to head

Rust vs Valor Time

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2018 · 9 years ago
November 2018 · 8 years ago

Daily players

270k – 960k
No population data

Estimated players

540.8kUp 3.6%
18

Available on

  • Windows
  • macOS
  • Linux
  • PlayStation
  • Xbox
  • Windows

Perspectives

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Developers

—

Player activity

Smoothed estimated players over time.

RustValor Time

Rust

Average monthly estimated players
MonthEstimated playersChange
September 2026~525.8kDown 2.5%
August 2026~539.2kDown 1.0%
July 2026~544.6k—

Valor Time

Average monthly estimated players
MonthEstimated playersChange
September 2026~19
August 2026~19Up 27%
July 2026~15—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Rust
124.3kUp 15%
Valor Time
0Down 100%

Rust currently has 124,259 peak concurrent Steam players, while Valor Time has 0.

Discord members

Rust
811.9kUp 0.9%
Valor Time
—

Rust currently has 811,949 Discord members; no comparable data is tracked for Valor Time.

Reddit members

Rust
711.1kUp 0.4%
Valor Time
—

Rust currently has 711,140 subreddit members; no comparable data is tracked for Valor Time.

Twitch viewers

Rust
89.1kUp 843%
Valor Time
—

Rust currently has 89,090 live Twitch viewers; no comparable data is tracked for Valor Time.

YouTube subscribers

Rust
206k
Valor Time
—

Rust currently has 206,000 YouTube subscribers; no comparable data is tracked for Valor Time.

How these estimates are made

Rust

Rust is estimated to have 270k – 960k players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Valor Time

Valor Time is showing no measurable concurrent players on Steam. Around 7k – 17k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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