Head to head
Rust vs Soundscape VR
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- PlayStation
- Xbox
- Windows
Player activity
Smoothed estimated players over time.
Rust
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~530k | Up 1.0% |
| September 2026 | ~525k | Down 2.6% |
| August 2026 | ~539.2k | Down 1.0% |
| July 2026 | ~544.6k | — |
Soundscape VR
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~6.3k | Down 0.2% |
| September 2026 | ~6.3k | Down 0.3% |
| August 2026 | ~6.3k | Down 0.2% |
| July 2026 | ~6.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Rust
- 107.5kUp 16%
- Soundscape VR
- 0
Rust currently has 107,527 peak concurrent Steam players, while Soundscape VR has 0.
Discord members
- Rust
- 811.5k
- Soundscape VR
- —
Rust currently has 811,484 Discord members; no comparable data is tracked for Soundscape VR.
Reddit members
- Rust
- 712.5kUp 0.2%
- Soundscape VR
- —
Rust currently has 712,541 subreddit members; no comparable data is tracked for Soundscape VR.
Twitch viewers
- Rust
- 14.1kDown 73%
- Soundscape VR
- —
Rust currently has 14,058 live Twitch viewers; no comparable data is tracked for Soundscape VR.
YouTube subscribers
- Rust
- 207kUp 0.5%
- Soundscape VR
- 62.6kDown 0.2%
Rust currently has about 3.3× as many YouTube subscribers as Soundscape VR — 207,000 vs 62,600.
How these estimates are made
Rust
Rust is estimated to have 250k – 900k players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Soundscape VR
Soundscape VR is showing no measurable concurrent players on Steam. Around 4k – 11k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


