Skip to content

Head to head

Rush: Run Up Super High vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2023 · 3 years ago
February 2017 · 10 years ago

Daily players

No population data
140k – 490k

Estimated players

8Down 12%
211.2kDown 1.6%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

Rush: Run Up Super HighVRChat

Rush: Run Up Super High

Average monthly estimated players
MonthEstimated playersChange
October 2026~9Down 10%
September 2026~10Up 11%
August 2026~9Up 13%
July 2026~8—

VRChat

Average monthly estimated players
MonthEstimated playersChange
October 2026~216.4kUp 0.2%
September 2026~216.1kDown 1.4%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Rush: Run Up Super High
0Down 100%
VRChat
59.9kUp 26%

Rush: Run Up Super High currently has 0 peak concurrent Steam players, while VRChat has 59,881.

Twitch viewers

Rush: Run Up Super High
0
VRChat
9.6kUp 80%

Rush: Run Up Super High currently has 0 live Twitch viewers, while VRChat has 9,576.

Discord members

Rush: Run Up Super High
—
VRChat
420.5kUp 0.7%

VRChat currently has 420,545 Discord members; no comparable data is tracked for Rush: Run Up Super High.

Reddit members

Rush: Run Up Super High
—
VRChat
241.7kUp 0.6%

VRChat currently has 241,715 subreddit members; no comparable data is tracked for Rush: Run Up Super High.

YouTube subscribers

Rush: Run Up Super High
—
VRChat
131kUp 1.6%

VRChat currently has 131,000 YouTube subscribers; no comparable data is tracked for Rush: Run Up Super High.

How these estimates are made

Rush: Run Up Super High

Rush: Run Up Super High is showing no measurable concurrent players on Steam. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 140k – 490k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Compare two other games