Head to head
Rush: Run Up Super High vs Rust
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- Linux
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Rush: Run Up Super High
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~11 | Up 22% |
| August 2026 | ~9 | Up 13% |
| July 2026 | ~8 | — |
Rust
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~528.5k | Down 2.0% |
| August 2026 | ~539.2k | Down 1.0% |
| July 2026 | ~544.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Rush: Run Up Super High
- 1
- Rust
- 74.7kDown 39%
Rust currently has about 74652× as many peak concurrent Steam players as Rush: Run Up Super High — 74,652 vs 1.
Twitch viewers
- Rush: Run Up Super High
- 0
- Rust
- 9.2kUp 51%
Rush: Run Up Super High currently has 0 live Twitch viewers, while Rust has 9,227.
Discord members
- Rush: Run Up Super High
- —
- Rust
- 810kUp 0.8%
Rust currently has 810,029 Discord members; no comparable data is tracked for Rush: Run Up Super High.
Reddit members
- Rush: Run Up Super High
- —
- Rust
- 709.8kUp 0.2%
Rust currently has 709,760 subreddit members; no comparable data is tracked for Rush: Run Up Super High.
YouTube subscribers
- Rush: Run Up Super High
- —
- Rust
- 206k
Rust currently has 206,000 YouTube subscribers; no comparable data is tracked for Rush: Run Up Super High.
How these estimates are made
Rush: Run Up Super High
Rush: Run Up Super High is estimated to have 3 – 9 players a day. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rust
Rust is estimated to have 250k – 900k players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


