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Head to head

Eve: Echoes vs Runes of Magic

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2020 · 6 years ago
March 2009 · 18 years ago

Daily players

38 – 18k
340 – 1k

Estimated players

9.3k
1.7kUp 0.6%

Available on

  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Eve: EchoesRunes of Magic

Eve: Echoes

Average monthly estimated players
MonthEstimated playersChange
September 2026~9.3k
August 2026~9.3k
July 2026~9.3k

Runes of Magic

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.7kUp 3.5%
August 2026~1.7kUp 2.0%
July 2026~1.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Eve: Echoes
24.4kUp 0.2%
Runes of Magic
641Up 1.9%

Eve: Echoes currently has about 38× as many subreddit members as Runes of Magic — 24,354 vs 641.

Twitch viewers

Eve: Echoes
8Up 700%
Runes of Magic
0Down 100%

Eve: Echoes currently has 8 live Twitch viewers, while Runes of Magic has 0.

YouTube subscribers

Eve: Echoes
67k
Runes of Magic
4.8k

Eve: Echoes currently has about 14× as many YouTube subscribers as Runes of Magic — 67,000 vs 4,850.

Steam concurrent players

Eve: Echoes
Runes of Magic
135Up 3.1%

Runes of Magic currently has 135 peak concurrent Steam players; no comparable data is tracked for Eve: Echoes.

Discord members

Eve: Echoes
Runes of Magic
3.8kDown 0.1%

Runes of Magic currently has 3,840 Discord members; no comparable data is tracked for Eve: Echoes.

How these estimates are made

Eve: Echoes

Eve: Echoes is estimated to have 38 – 18k players a day. Around 19k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Runes of Magic

Runes of Magic is estimated to have 340 – 1k players a day. Around 41k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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