Head to head
Rune Jade vs World of Tanks: Heat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
Player activity
Smoothed estimated players over time.
Rune Jade
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | — | — |
| August 2026 | — | — |
| July 2026 | — | — |
World of Tanks: Heat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~27.3k | Up 3.8% |
| August 2026 | ~26.3k | Down 1.9% |
| July 2026 | ~26.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Rune Jade
- 0
- World of Tanks: Heat
- 96Down 27%
Rune Jade currently has 0 live Twitch viewers, while World of Tanks: Heat has 96.
Steam concurrent players
- Rune Jade
- —
- World of Tanks: Heat
- 171Down 63%
World of Tanks: Heat currently has 171 peak concurrent Steam players; no comparable data is tracked for Rune Jade.
Discord members
- Rune Jade
- —
- World of Tanks: Heat
- 95.3kDown 1.2%
World of Tanks: Heat currently has 95,267 Discord members; no comparable data is tracked for Rune Jade.
Reddit members
- Rune Jade
- —
- World of Tanks: Heat
- 2.3kUp 5.4%
World of Tanks: Heat currently has 2,294 subreddit members; no comparable data is tracked for Rune Jade.
YouTube subscribers
- Rune Jade
- —
- World of Tanks: Heat
- 9.4kUp 3.3%
World of Tanks: Heat currently has 9,360 YouTube subscribers; no comparable data is tracked for Rune Jade.
How these estimates are made
Rune Jade
Rune Jade is estimated to have 6 – 3k players a day. Around 8k – 740k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
World of Tanks: Heat
World of Tanks: Heat is estimated to have 1k – 4k players a day. Around 150k – 380k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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