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Head to head

Rune Jade vs World of Tanks: Heat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2000 · 26 years ago
May 2026 · 4 months ago

Daily players

6 – 3k
1k – 4k

Estimated players

26kUp 3.6%

Available on

  • Windows
  • PlayStation

Player activity

Smoothed estimated players over time.

Rune JadeWorld of Tanks: Heat

Rune Jade

Average monthly estimated players
MonthEstimated playersChange
September 2026
August 2026
July 2026

World of Tanks: Heat

Average monthly estimated players
MonthEstimated playersChange
September 2026~27.3kUp 3.8%
August 2026~26.3kDown 1.9%
July 2026~26.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Rune Jade
0
World of Tanks: Heat
96Down 27%

Rune Jade currently has 0 live Twitch viewers, while World of Tanks: Heat has 96.

Steam concurrent players

Rune Jade
World of Tanks: Heat
171Down 63%

World of Tanks: Heat currently has 171 peak concurrent Steam players; no comparable data is tracked for Rune Jade.

Discord members

Rune Jade
World of Tanks: Heat
95.3kDown 1.2%

World of Tanks: Heat currently has 95,267 Discord members; no comparable data is tracked for Rune Jade.

Reddit members

Rune Jade
World of Tanks: Heat
2.3kUp 5.4%

World of Tanks: Heat currently has 2,294 subreddit members; no comparable data is tracked for Rune Jade.

YouTube subscribers

Rune Jade
World of Tanks: Heat
9.4kUp 3.3%

World of Tanks: Heat currently has 9,360 YouTube subscribers; no comparable data is tracked for Rune Jade.

How these estimates are made

Rune Jade

Rune Jade is estimated to have 6 – 3k players a day. Around 8k – 740k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

World of Tanks: Heat

World of Tanks: Heat is estimated to have 1k – 4k players a day. Around 150k – 380k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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