Head to head
Royal Revolt II vs Stalzone
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Royal Revolt II
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~75 | Up 1.4% |
| August 2026 | ~74 | Up 8.8% |
| July 2026 | ~68 | — |
Stalzone
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~39.7k | Up 8.0% |
| August 2026 | ~36.8k | Up 85% |
| July 2026 | ~19.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Royal Revolt II
- 74Up 30%
- Stalzone
- 11.6kDown 35%
Stalzone currently has about 156× as many peak concurrent Steam players as Royal Revolt II — 11,571 vs 74.
Twitch viewers
- Royal Revolt II
- 0Down 100%
- Stalzone
- 2.4kUp 48%
Royal Revolt II currently has 0 live Twitch viewers, while Stalzone has 2,366.
Discord members
- Royal Revolt II
- —
- Stalzone
- 57kUp 6.0%
Stalzone currently has 57,027 Discord members; no comparable data is tracked for Royal Revolt II.
Reddit members
- Royal Revolt II
- —
- Stalzone
- 3.3kUp 26%
Stalzone currently has 3,305 subreddit members; no comparable data is tracked for Royal Revolt II.
YouTube subscribers
- Royal Revolt II
- —
- Stalzone
- 3.4kUp 8.6%
Stalzone currently has 3,420 YouTube subscribers; no comparable data is tracked for Royal Revolt II.
How these estimates are made
Royal Revolt II
Royal Revolt II is estimated to have 150 – 530 players a day. Around 13k – 35k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Stalzone
Stalzone is estimated to have 47k – 170k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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