Head to head
Royal Quest Online vs Rust
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- Linux
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Royal Quest Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~3.9k | Up 2.3% |
| August 2026 | ~3.9k | Up 23% |
| July 2026 | ~3.1k | — |
Rust
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~520k | Down 3.6% |
| August 2026 | ~539.2k | Down 1.0% |
| July 2026 | ~544.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Royal Quest Online
- 644Up 23%
- Rust
- 106.9kDown 43%
Rust currently has about 166× as many peak concurrent Steam players as Royal Quest Online — 106,882 vs 644.
Discord members
- Royal Quest Online
- 12.8kUp 0.3%
- Rust
- 807.1kUp 0.9%
Rust currently has about 63× as many Discord members as Royal Quest Online — 807,075 vs 12,757.
Twitch viewers
- Royal Quest Online
- 0Down 100%
- Rust
- 18.5kDown 85%
Royal Quest Online currently has 0 live Twitch viewers, while Rust has 18,468.
Reddit members
- Royal Quest Online
- —
- Rust
- 708.9kUp 0.3%
Rust currently has 708,913 subreddit members; no comparable data is tracked for Royal Quest Online.
YouTube subscribers
- Royal Quest Online
- —
- Rust
- 206kUp 0.5%
Rust currently has 206,000 YouTube subscribers; no comparable data is tracked for Royal Quest Online.
How these estimates are made
Royal Quest Online
Royal Quest Online is estimated to have 2k – 6k players a day. Around 110k – 280k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rust
Rust is estimated to have 350k – 1m players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


