Head to head
Robocraft vs The Cycle: Frontier
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
Categories
Player activity
Smoothed estimated players over time.
Robocraft
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~14.9k | |
| August 2026 | ~14.9k | Up 15% |
| July 2026 | ~13k | — |
The Cycle: Frontier
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~36.9k | Down 0.3% |
| August 2026 | ~37k | |
| July 2026 | ~37k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Robocraft
- 3Down 57%
- The Cycle: Frontier
- 2Down 50%
Robocraft currently has about 1.5× as many peak concurrent Steam players as The Cycle: Frontier — 3 vs 2.
Twitch viewers
- Robocraft
- 0
- The Cycle: Frontier
- 104Down 81%
Robocraft currently has 0 live Twitch viewers, while The Cycle: Frontier has 104.
YouTube subscribers
- Robocraft
- 31.8k
- The Cycle: Frontier
- 17.3k
Robocraft currently has about 1.8× as many YouTube subscribers as The Cycle: Frontier — 31,800 vs 17,300.
Discord members
- Robocraft
- —
- The Cycle: Frontier
- 106.5kDown 0.7%
The Cycle: Frontier currently has 106,479 Discord members; no comparable data is tracked for Robocraft.
Reddit members
- Robocraft
- —
- The Cycle: Frontier
- 17.7k
The Cycle: Frontier currently has 17,673 subreddit members; no comparable data is tracked for Robocraft.
How these estimates are made
Robocraft
Robocraft is estimated to have 5 – 18 players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Cycle: Frontier
The Cycle: Frontier is estimated to have 3 – 9 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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