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Head to head

Robocraft 2 vs Transformice

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2023 · 3 years ago
May 2010 · 16 years ago

Daily players

No population data
3k – 11k

Estimated players

2.7kDown 3.2%
34.7kDown 2.6%

Available on

  • Windows
  • Browser
  • Windows
  • macOS
  • Linux

Player activity

Smoothed estimated players over time.

Robocraft 2Transformice

Robocraft 2

Average monthly estimated players
MonthEstimated playersChange
October 2026~2.8kDown 0.2%
September 2026~2.8kDown 0.2%
August 2026~2.8kDown 1.5%
July 2026~2.9k—

Transformice

Average monthly estimated players
MonthEstimated playersChange
October 2026~35.1kDown 1.3%
September 2026~35.6kUp 0.4%
August 2026~35.5kDown 0.3%
July 2026~35.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Robocraft 2
0
Transformice
919Down 29%

Robocraft 2 currently has 0 peak concurrent Steam players, while Transformice has 919.

Discord members

Robocraft 2
8.6kDown 1.0%
Transformice
143.8kUp 0.1%

Transformice currently has about 17× as many Discord members as Robocraft 2 — 143,777 vs 8,631.

Reddit members

Robocraft 2
—
Transformice
3.7kUp 1.1%

Transformice currently has 3,702 subreddit members; no comparable data is tracked for Robocraft 2.

Twitch viewers

Robocraft 2
—
Transformice
1Down 94%

Transformice currently has 1 live Twitch viewers; no comparable data is tracked for Robocraft 2.

How these estimates are made

Robocraft 2

Robocraft 2 is showing no measurable concurrent players on Steam. Around 46k – 120k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Transformice

Transformice is estimated to have 3k – 11k players a day. Around 490k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.