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Head to head

Rob & Run vs SpiritVale

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
July 2026 · 4 weeks ago

Daily players

No population data
39k – 140k

Estimated players

265
30.5kUp 4.4%

Available on

  • Windows

Platforms

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Rob & RunSpiritVale

Rob & Run

Average monthly estimated players
MonthEstimated playersChange
August 2026~265Up 0.4%
July 2026~264

SpiritVale

Average monthly estimated players
MonthEstimated playersChange
August 2026~30.3kUp 22%
July 2026~24.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Rob & Run
2.6k
SpiritVale
4.8kUp 1.1%

SpiritVale currently has about 1.8× as many YouTube subscribers as Rob & Run — 4,750 vs 2,650.

Steam concurrent players

Rob & Run
SpiritVale
13.1kUp 1.8%

SpiritVale currently has 13,059 peak concurrent Steam players; no comparable data is tracked for Rob & Run.

Discord members

Rob & Run
SpiritVale
65.7kUp 5.0%

SpiritVale currently has 65,695 Discord members; no comparable data is tracked for Rob & Run.

Reddit members

Rob & Run
SpiritVale
3.2kUp 4.3%

SpiritVale currently has 3,203 subreddit members; no comparable data is tracked for Rob & Run.

Twitch viewers

Rob & Run
SpiritVale
187Down 14%

SpiritVale currently has 187 live Twitch viewers; no comparable data is tracked for Rob & Run.

How these estimates are made

Rob & Run

Rob & Run is estimated to have 9 – 4k players a day. Around 5k – 450k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

SpiritVale

SpiritVale is estimated to have 39k – 140k players a day. Around 95k – 240k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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