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Head to head

RivWorld vs Star Conflict

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
July 2012 · 14 years ago

Daily players

No population data
120 – 430

Estimated players

2
4.1kDown 1.1%

Available on

  • Windows
  • macOS
  • Linux

Platforms

Developers

Player activity

Smoothed estimated players over time.

RivWorldStar Conflict

RivWorld

Average monthly estimated players
MonthEstimated playersChange
September 2026~2
August 2026~2
July 2026~2

Star Conflict

Average monthly estimated players
MonthEstimated playersChange
September 2026~4.1kUp 0.9%
August 2026~4.1kUp 11%
July 2026~3.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

RivWorld
20
Star Conflict
1.6kUp 0.4%

Star Conflict currently has about 81× as many subreddit members as RivWorld — 1,622 vs 20.

YouTube subscribers

RivWorld
1
Star Conflict
15.9k

Star Conflict currently has about 15900× as many YouTube subscribers as RivWorld — 15,900 vs 1.

Steam concurrent players

RivWorld
Star Conflict
55

Star Conflict currently has 55 peak concurrent Steam players; no comparable data is tracked for RivWorld.

Discord members

RivWorld
Star Conflict
3.3k

Star Conflict currently has 3,336 Discord members; no comparable data is tracked for RivWorld.

Twitch viewers

RivWorld
Star Conflict
0Down 100%

Star Conflict currently has 0 live Twitch viewers; no comparable data is tracked for RivWorld.

How these estimates are made

RivWorld

RivWorld is estimated to have 0 – 78 players a day. Around 220 – 27k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Star Conflict

Star Conflict is estimated to have 120 – 430 players a day. Around 280k – 730k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.