Head to head
Rise Online vs Stalzone
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Rise Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~14.8k | Down 0.3% |
| September 2026 | ~14.9k | Up 1.1% |
| August 2026 | ~14.7k | Down 1.5% |
| July 2026 | ~15k | — |
Stalzone
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~39k | Up 0.4% |
| September 2026 | ~38.9k | Up 5.7% |
| August 2026 | ~36.8k | Up 85% |
| July 2026 | ~19.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Rise Online
- 53.4kDown 0.3%
- Stalzone
- 58.7kUp 2.4%
Rise Online and Stalzone are nearly even on Discord members — 53,402 vs 58,678.
Twitch viewers
- Rise Online
- 481Down 80%
- Stalzone
- 118Down 94%
Rise Online currently has about 4.1× as many live Twitch viewers as Stalzone — 481 vs 118.
YouTube subscribers
- Rise Online
- 24.5k
- Stalzone
- 3.6kUp 5.5%
Rise Online currently has about 6.8× as many YouTube subscribers as Stalzone — 24,500 vs 3,620.
Steam concurrent players
- Rise Online
- —
- Stalzone
- 3.8kDown 77%
Stalzone currently has 3,757 peak concurrent Steam players; no comparable data is tracked for Rise Online.
Reddit members
- Rise Online
- —
- Stalzone
- 3.8kUp 12%
Stalzone currently has 3,804 subreddit members; no comparable data is tracked for Rise Online.
How these estimates are made
Rise Online
Rise Online is estimated to have 44 – 20k players a day. Around 14k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Stalzone
Stalzone is estimated to have 51k – 180k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


