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Head to head

Rise of Kingdoms vs Zezenia Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2018 · 8 years ago
July 2016 · 10 years ago

Daily players

87 – 40k
15 – 53

Estimated players

49kUp 0.2%
361Down 0.2%

Available on

  • Android
  • iOS
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Rise of KingdomsZezenia Online

Rise of Kingdoms

Average monthly estimated players
MonthEstimated playersChange
September 2026~48.9kUp 0.5%
August 2026~48.7kUp 0.5%
July 2026~48.4k

Zezenia Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~371Down 0.3%
August 2026~372Down 1.3%
July 2026~377

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Rise of Kingdoms
2Down 92%
Zezenia Online
0Down 100%

Rise of Kingdoms currently has 2 live Twitch viewers, while Zezenia Online has 0.

YouTube subscribers

Rise of Kingdoms
396kUp 1.0%
Zezenia Online

Rise of Kingdoms currently has 396,000 YouTube subscribers; no comparable data is tracked for Zezenia Online.

Steam concurrent players

Rise of Kingdoms
Zezenia Online
5Up 25%

Zezenia Online currently has 5 peak concurrent Steam players; no comparable data is tracked for Rise of Kingdoms.

Discord members

Rise of Kingdoms
Zezenia Online
1.4kUp 0.6%

Zezenia Online currently has 1,403 Discord members; no comparable data is tracked for Rise of Kingdoms.

How these estimates are made

Rise of Kingdoms

Rise of Kingdoms is estimated to have 87 – 40k players a day. Around 29k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Zezenia Online

Zezenia Online is estimated to have 15 – 53 players a day. Around 11k – 29k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.