Head to head
Rise of Kingdoms vs Webkinz Classic
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Browser
- Android
- iOS
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Rise of Kingdoms
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~48.6k | Up 0.4% |
| July 2026 | ~48.4k | — |
Webkinz Classic
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~1.7k | Up 0.2% |
| July 2026 | ~1.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Rise of Kingdoms
- 7Down 36%
- Webkinz Classic
- 7Down 53%
Rise of Kingdoms and Webkinz Classic are nearly even on live Twitch viewers — 7 vs 7.
YouTube subscribers
- Rise of Kingdoms
- 394kUp 1.0%
- Webkinz Classic
- 15.5k
Rise of Kingdoms currently has about 25× as many YouTube subscribers as Webkinz Classic — 394,000 vs 15,500.
How these estimates are made
Rise of Kingdoms
Rise of Kingdoms is estimated to have 100 – 48k players a day. Around 31k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Webkinz Classic
Webkinz Classic is estimated to have 17 – 8k players a day. Around 10k – 930k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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