Head to head
Rise of Kingdoms vs Webkinz Classic
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Browser
- Android
- iOS
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Rise of Kingdoms
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~48.9k | Up 0.6% |
| August 2026 | ~48.7k | Up 0.5% |
| July 2026 | ~48.4k | — |
Webkinz Classic
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.7k | Up 0.2% |
| August 2026 | ~1.7k | Up 0.2% |
| July 2026 | ~1.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Rise of Kingdoms
- 14
- Webkinz Classic
- 5Down 86%
Rise of Kingdoms currently has about 2.8× as many live Twitch viewers as Webkinz Classic — 14 vs 5.
YouTube subscribers
- Rise of Kingdoms
- 396kUp 0.8%
- Webkinz Classic
- 15.6kUp 0.6%
Rise of Kingdoms currently has about 25× as many YouTube subscribers as Webkinz Classic — 396,000 vs 15,600.
How these estimates are made
Rise of Kingdoms
Rise of Kingdoms is estimated to have 88 – 41k players a day. Around 29k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Webkinz Classic
Webkinz Classic is estimated to have 23 – 11k players a day. Around 11k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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