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Head to head

Rise of Kingdoms vs Warborne: Above Ashes

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2018 · 8 years ago
September 2025 · 11 months ago

Daily players

68 – 32k
2k – 8k

Estimated players

48.7kUp 0.4%
6.5kDown 2.3%

Available on

  • Android
  • iOS
  • Windows

Perspectives

Developers

Player activity

Smoothed estimated players over time.

Rise of KingdomsWarborne: Above Ashes

Rise of Kingdoms

Average monthly estimated players
MonthEstimated playersChange
August 2026~48.6kUp 0.4%
July 2026~48.4k

Warborne: Above Ashes

Average monthly estimated players
MonthEstimated playersChange
August 2026~6.5kDown 0.8%
July 2026~6.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Rise of Kingdoms
7Down 36%
Warborne: Above Ashes
0

Rise of Kingdoms currently has 7 live Twitch viewers, while Warborne: Above Ashes has 0.

YouTube subscribers

Rise of Kingdoms
394kUp 1.0%
Warborne: Above Ashes
6kDown 0.3%

Rise of Kingdoms currently has about 65× as many YouTube subscribers as Warborne: Above Ashes — 394,000 vs 6,050.

Steam concurrent players

Rise of Kingdoms
Warborne: Above Ashes
945Down 17%

Warborne: Above Ashes currently has 945 peak concurrent Steam players; no comparable data is tracked for Rise of Kingdoms.

Discord members

Rise of Kingdoms
Warborne: Above Ashes
16.2kDown 2.8%

Warborne: Above Ashes currently has 16,152 Discord members; no comparable data is tracked for Rise of Kingdoms.

How these estimates are made

Rise of Kingdoms

Rise of Kingdoms is estimated to have 68 – 32k players a day. Around 26k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Warborne: Above Ashes

Warborne: Above Ashes is estimated to have 2k – 8k players a day. Around 73k – 190k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.