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Head to head

Rise of Kingdoms vs TheWaveVR

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2018 · 8 years ago
April 2017 · 9 years ago

Daily players

150 – 71k
No population data

Estimated players

49.2kUp 0.5%
58Down 0.2%

Available on

  • Android
  • iOS
  • Windows

Perspectives

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Player activity

Smoothed estimated players over time.

Rise of KingdomsTheWaveVR

Rise of Kingdoms

Average monthly estimated players
MonthEstimated playersChange
September 2026~49kUp 0.7%
August 2026~48.7kUp 0.5%
July 2026~48.4k—

TheWaveVR

Average monthly estimated players
MonthEstimated playersChange
September 2026~58
August 2026~58
July 2026~58—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Rise of Kingdoms
2Down 95%
TheWaveVR
—

Rise of Kingdoms currently has 2 live Twitch viewers; no comparable data is tracked for TheWaveVR.

YouTube subscribers

Rise of Kingdoms
398kUp 0.8%
TheWaveVR
—

Rise of Kingdoms currently has 398,000 YouTube subscribers; no comparable data is tracked for TheWaveVR.

How these estimates are made

Rise of Kingdoms

Rise of Kingdoms is estimated to have 150 – 71k players a day. Around 37k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

TheWaveVR

TheWaveVR is showing no measurable concurrent players on Steam. Around 18k – 45k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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