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Head to head

Rise of Kingdoms vs Tactical Craft Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2018 · 8 years ago
February 2016 · 11 years ago

Daily players

100 – 47k
No population data

Estimated players

49.2kUp 0.2%
115

Available on

  • Android
  • iOS
  • Windows

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

Rise of KingdomsTactical Craft Online

Rise of Kingdoms

Average monthly estimated players
MonthEstimated playersChange
October 2026~49.2kUp 0.3%
September 2026~49kUp 0.7%
August 2026~48.7kUp 0.5%
July 2026~48.4k—

Tactical Craft Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~116
September 2026~116
August 2026~116
July 2026~116—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Rise of Kingdoms
26Down 3.7%
Tactical Craft Online
—

Rise of Kingdoms currently has 26 live Twitch viewers; no comparable data is tracked for Tactical Craft Online.

YouTube subscribers

Rise of Kingdoms
398kUp 0.8%
Tactical Craft Online
—

Rise of Kingdoms currently has 398,000 YouTube subscribers; no comparable data is tracked for Tactical Craft Online.

Steam concurrent players

Rise of Kingdoms
—
Tactical Craft Online
0

Tactical Craft Online currently has 0 peak concurrent Steam players; no comparable data is tracked for Rise of Kingdoms.

How these estimates are made

Rise of Kingdoms

Rise of Kingdoms is estimated to have 100 – 47k players a day. Around 31k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Tactical Craft Online

Tactical Craft Online is showing no measurable concurrent players on Steam. Around 32k – 81k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.