Head to head
Rise of Kingdoms vs Stalzone
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Rise of Kingdoms
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~49k | Up 0.7% |
| August 2026 | ~48.7k | Up 0.5% |
| July 2026 | ~48.4k | — |
Stalzone
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~38.9k | Up 5.7% |
| August 2026 | ~36.8k | Up 85% |
| July 2026 | ~19.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Rise of Kingdoms
- 191Up 403%
- Stalzone
- 2.7kUp 11%
Stalzone currently has about 14× as many live Twitch viewers as Rise of Kingdoms — 2,725 vs 191.
YouTube subscribers
- Rise of Kingdoms
- 398kUp 0.8%
- Stalzone
- 3.5kUp 8.0%
Rise of Kingdoms currently has about 113× as many YouTube subscribers as Stalzone — 398,000 vs 3,520.
Steam concurrent players
- Rise of Kingdoms
- —
- Stalzone
- 15.5kDown 3.6%
Stalzone currently has 15,516 peak concurrent Steam players; no comparable data is tracked for Rise of Kingdoms.
Discord members
- Rise of Kingdoms
- —
- Stalzone
- 58.1kUp 4.2%
Stalzone currently has 58,057 Discord members; no comparable data is tracked for Rise of Kingdoms.
Reddit members
- Rise of Kingdoms
- —
- Stalzone
- 3.6kUp 18%
Stalzone currently has 3,590 subreddit members; no comparable data is tracked for Rise of Kingdoms.
How these estimates are made
Rise of Kingdoms
Rise of Kingdoms is estimated to have 150 – 71k players a day. Around 37k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Stalzone
Stalzone is estimated to have 44k – 160k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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