Head to head
Rise of Kingdoms vs Shiba Eternity
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Android
- iOS
Player activity
Smoothed estimated players over time.
Rise of Kingdoms
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~49k | Up 0.6% |
| August 2026 | ~48.7k | Up 0.5% |
| July 2026 | ~48.4k | — |
Shiba Eternity
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | — | — |
| August 2026 | — | — |
| July 2026 | — | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Rise of Kingdoms
- 10Up 43%
- Shiba Eternity
- —
Rise of Kingdoms currently has 10 live Twitch viewers; no comparable data is tracked for Shiba Eternity.
YouTube subscribers
- Rise of Kingdoms
- 397kUp 0.8%
- Shiba Eternity
- —
Rise of Kingdoms currently has 397,000 YouTube subscribers; no comparable data is tracked for Shiba Eternity.
How these estimates are made
Rise of Kingdoms
Rise of Kingdoms is estimated to have 65 – 30k players a day. Around 26k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Shiba Eternity
Not enough data collected to estimate this game yet.
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From the same developers or publishers.



