Head to head
Rio Rise vs World of Tanks
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Rio Rise
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~39 | Down 4.9% |
| August 2026 | ~41 | Up 5.1% |
| July 2026 | ~39 | — |
World of Tanks
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~169.8k | Up 4.1% |
| August 2026 | ~163.1k | Up 16% |
| July 2026 | ~140.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Rio Rise
- 1Down 99%
- World of Tanks
- 4.2kDown 74%
World of Tanks currently has about 4235× as many live Twitch viewers as Rio Rise — 4,235 vs 1.
Steam concurrent players
- Rio Rise
- —
- World of Tanks
- 2.9kDown 71%
World of Tanks currently has 2,901 peak concurrent Steam players; no comparable data is tracked for Rio Rise.
Discord members
- Rio Rise
- —
- World of Tanks
- 293.6kUp 0.4%
World of Tanks currently has 293,602 Discord members; no comparable data is tracked for Rio Rise.
Reddit members
- Rio Rise
- —
- World of Tanks
- 186.1kUp 0.6%
World of Tanks currently has 186,081 subreddit members; no comparable data is tracked for Rio Rise.
YouTube subscribers
- Rio Rise
- —
- World of Tanks
- 557kUp 0.2%
World of Tanks currently has 557,000 YouTube subscribers; no comparable data is tracked for Rio Rise.
How these estimates are made
Rio Rise
Rio Rise is estimated to have 13 – 6k players a day. Around 8k – 760k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
World of Tanks
World of Tanks is estimated to have 26k – 92k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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