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Head to head

RF Online vs The Cycle: Frontier

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2004 · 22 years ago
June 2022 · 4 years ago

Daily players

99 – 46k
3 – 9

Estimated players

596Up 187%
37.8kUp 1.7%

Available on

  • Windows
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

RF OnlineThe Cycle: Frontier

RF Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~239Up 59%
July 2026~150

The Cycle: Frontier

Average monthly estimated players
MonthEstimated playersChange
August 2026~37k
July 2026~37k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

RF Online
1.2kUp 1.6%
The Cycle: Frontier
17.7k

The Cycle: Frontier currently has about 14× as many subreddit members as RF Online — 17,671 vs 1,238.

Twitch viewers

RF Online
1.1kUp 820%
The Cycle: Frontier
1.1kUp 106400%

RF Online and The Cycle: Frontier are nearly even on live Twitch viewers — 1,132 vs 1,065.

Steam concurrent players

RF Online
The Cycle: Frontier
1Down 50%

The Cycle: Frontier currently has 1 peak concurrent Steam players; no comparable data is tracked for RF Online.

Discord members

RF Online
The Cycle: Frontier
106.9kDown 0.6%

The Cycle: Frontier currently has 106,874 Discord members; no comparable data is tracked for RF Online.

YouTube subscribers

RF Online
The Cycle: Frontier
17.3k

The Cycle: Frontier currently has 17,300 YouTube subscribers; no comparable data is tracked for RF Online.

How these estimates are made

RF Online

RF Online is estimated to have 99 – 46k players a day. Around 20k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Cycle: Frontier

The Cycle: Frontier is estimated to have 3 – 9 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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