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Head to head

Revoland vs Sea of Thieves

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2022 · 4 years ago
March 2018 · 8 years ago

Daily players

19 – 9k
15k – 52k

Estimated players

1k
299.9kDown 3.3%

Available on

  • Android
  • iOS
  • Windows
  • PlayStation
  • Xbox

Developers

Publishers

Player activity

Smoothed estimated players over time.

RevolandSea of Thieves

Revoland

Average monthly estimated players
MonthEstimated playersChange
September 2026~1k
August 2026~1k
July 2026~1k

Sea of Thieves

Average monthly estimated players
MonthEstimated playersChange
September 2026~298.6kDown 0.3%
August 2026~299.6kDown 0.4%
July 2026~300.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Revoland
10.2k
Sea of Thieves
675kDown 0.1%

Sea of Thieves currently has about 66× as many YouTube subscribers as Revoland — 675,000 vs 10,200.

Steam concurrent players

Revoland
Sea of Thieves
5.6kDown 33%

Sea of Thieves currently has 5,595 peak concurrent Steam players; no comparable data is tracked for Revoland.

Discord members

Revoland
Sea of Thieves
443.8k

Sea of Thieves currently has 443,822 Discord members; no comparable data is tracked for Revoland.

Reddit members

Revoland
Sea of Thieves
614kUp 0.2%

Sea of Thieves currently has 613,973 subreddit members; no comparable data is tracked for Revoland.

Twitch viewers

Revoland
Sea of Thieves
1.9kDown 40%

Sea of Thieves currently has 1,870 live Twitch viewers; no comparable data is tracked for Revoland.

How these estimates are made

Revoland

Revoland is estimated to have 19 – 9k players a day. Around 9k – 920k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Sea of Thieves

Sea of Thieves is estimated to have 15k – 52k players a day. Around 4m – 11m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.