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Head to head

Return Alive vs Wizard101

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2024 · 2 years ago
September 2008 · 18 years ago

Daily players

No population data
2k – 8k

Estimated players

47
36.5kUp 6.6%

Available on

  • Windows
  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

Return AliveWizard101

Return Alive

Average monthly estimated players
MonthEstimated playersChange
October 2026~47Down 2.1%
September 2026~48Up 2.1%
August 2026~47Up 4.4%
July 2026~45—

Wizard101

Average monthly estimated players
MonthEstimated playersChange
October 2026~34.9kDown 1.7%
September 2026~35.5kDown 3.2%
August 2026~36.7kUp 1.9%
July 2026~36k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Return Alive
0
Wizard101
797Down 17%

Return Alive currently has 0 peak concurrent Steam players, while Wizard101 has 797.

YouTube subscribers

Return Alive
302
Wizard101
—

Return Alive currently has 302 YouTube subscribers; no comparable data is tracked for Wizard101.

Discord members

Return Alive
—
Wizard101
121.6kUp 2.3%

Wizard101 currently has 121,607 Discord members; no comparable data is tracked for Return Alive.

Twitch viewers

Return Alive
—
Wizard101
6.4kUp 1057%

Wizard101 currently has 6,374 live Twitch viewers; no comparable data is tracked for Return Alive.

How these estimates are made

Return Alive

Return Alive is showing no measurable concurrent players on Steam. Around 6k – 16k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Wizard101

Wizard101 is estimated to have 2k – 8k players a day. Around 190k – 500k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.