Head to head
RelicWar vs World of Tanks
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
RelicWar
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | — | — |
| August 2026 | — | — |
| July 2026 | — | — |
World of Tanks
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~169.8k | Up 4.1% |
| August 2026 | ~163.1k | Up 16% |
| July 2026 | ~140.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- RelicWar
- —
- World of Tanks
- 2.9kDown 71%
World of Tanks currently has 2,901 peak concurrent Steam players; no comparable data is tracked for RelicWar.
Discord members
- RelicWar
- —
- World of Tanks
- 293.6kUp 0.4%
World of Tanks currently has 293,602 Discord members; no comparable data is tracked for RelicWar.
Reddit members
- RelicWar
- —
- World of Tanks
- 186.1kUp 0.6%
World of Tanks currently has 186,081 subreddit members; no comparable data is tracked for RelicWar.
Twitch viewers
- RelicWar
- —
- World of Tanks
- 4.2kDown 74%
World of Tanks currently has 4,235 live Twitch viewers; no comparable data is tracked for RelicWar.
YouTube subscribers
- RelicWar
- —
- World of Tanks
- 557kUp 0.2%
World of Tanks currently has 557,000 YouTube subscribers; no comparable data is tracked for RelicWar.
How these estimates are made
RelicWar
RelicWar is showing no measurable concurrent players on Steam. Around 150 – 380 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
World of Tanks
World of Tanks is estimated to have 26k – 92k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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