Head to head
Relic Hunters Legend vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Nintendo
- macOS
- Windows
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
Relic Hunters Legend
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~2k | Up 17% |
| July 2026 | ~1.7k | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~217.9k | |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Relic Hunters Legend
- 1Down 50%
- VRChat
- 59.5kUp 2.7%
VRChat currently has about 59462× as many peak concurrent Steam players as Relic Hunters Legend — 59,462 vs 1.
Discord members
- Relic Hunters Legend
- 5.8kDown 0.2%
- VRChat
- 413.7kUp 1.0%
VRChat currently has about 71× as many Discord members as Relic Hunters Legend — 413,730 vs 5,832.
Twitch viewers
- Relic Hunters Legend
- 0Down 100%
- VRChat
- 7.3kUp 2.3%
Relic Hunters Legend currently has 0 live Twitch viewers, while VRChat has 7,342.
YouTube subscribers
- Relic Hunters Legend
- 1.5k
- VRChat
- 128kUp 1.6%
VRChat currently has about 84× as many YouTube subscribers as Relic Hunters Legend — 128,000 vs 1,520.
Reddit members
- Relic Hunters Legend
- —
- VRChat
- 238.7kUp 0.6%
VRChat currently has 238,728 subreddit members; no comparable data is tracked for Relic Hunters Legend.
How these estimates are made
Relic Hunters Legend
Relic Hunters Legend is estimated to have 8 – 26 players a day. Around 35k – 89k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 140k – 480k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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