Head to head
Reel Talk vs The Cycle: Frontier
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Reel Talk
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~23 | Up 4.5% |
| September 2026 | ~22 | Up 22% |
| August 2026 | ~18 | Up 5.9% |
| July 2026 | ~17 | — |
The Cycle: Frontier
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~36.1k | Down 1.6% |
| September 2026 | ~36.7k | Down 0.7% |
| August 2026 | ~37k | |
| July 2026 | ~37k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Reel Talk
- 82Up 9.3%
- The Cycle: Frontier
- 106kDown 0.6%
The Cycle: Frontier currently has about 1293× as many Discord members as Reel Talk — 105,992 vs 82.
Steam concurrent players
- Reel Talk
- —
- The Cycle: Frontier
- 2
The Cycle: Frontier currently has 2 peak concurrent Steam players; no comparable data is tracked for Reel Talk.
Reddit members
- Reel Talk
- —
- The Cycle: Frontier
- 17.7k
The Cycle: Frontier currently has 17,678 subreddit members; no comparable data is tracked for Reel Talk.
Twitch viewers
- Reel Talk
- —
- The Cycle: Frontier
- 131Up 34%
The Cycle: Frontier currently has 131 live Twitch viewers; no comparable data is tracked for Reel Talk.
YouTube subscribers
- Reel Talk
- —
- The Cycle: Frontier
- 17.3k
The Cycle: Frontier currently has 17,300 YouTube subscribers; no comparable data is tracked for Reel Talk.
How these estimates are made
Reel Talk
Reel Talk is estimated to have 0 – 96 players a day. Around 240 – 30k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Cycle: Frontier
The Cycle: Frontier is estimated to have 5 – 18 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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